Reference
A plain-language glossary of the hardware, specs, and terms we work with every day.
- BMC
- A BMC (baseboard management controller) is the small dedicated chip on a server motherboard that runs IPMI or Redfish for remote management.
- Barebone server
- A server chassis shipped with the motherboard, backplane, power supplies, and cooling installed, but no CPU, memory, storage, or GPUs.
- Blower vs open-air GPU cooler
- A blower cooler exhausts a GPU's heat out the card's rear bracket. An open-air cooler vents it into the case for the chassis fans to remove.
- Burn-in testing
- Burn-in testing runs new hardware at sustained full load before deployment to catch early failures before a customer sees them.
- CUDA cores vs Tensor cores
- CUDA cores run general parallel math one operation at a time. Tensor cores complete a small matrix multiply per clock for AI math.
- Cluster computing
- Cluster computing links multiple servers together so they operate as one system for a single workload.
- Colocation
- Colocation is renting rack space, power, and network connectivity in a third-party data center for hardware you own and manage yourself.
- Context window
- A context window is the maximum number of tokens a language model can hold at once, covering the prompt, the history, and its own reply.
- DGX
- DGX is NVIDIA's line of complete, factory-built AI servers and workstations, sold with GPUs, CPU, memory, and software preinstalled as one unit.
- Deep learning
- Deep learning is machine learning using neural networks with many stacked layers, trained on data to approximate a function.
- DisplayPort vs HDMI
- DisplayPort and HDMI are the two video outputs on workstation GPUs, differing mainly in bandwidth per version and licensing.
- Drive form factors (U.2, M.2, EDSFF)
- U.2, M.2, and EDSFF are the three physical shapes an SSD ships in. None of them interchange without an adapter.
- ECC memory
- ECC memory detects and corrects single-bit errors in RAM automatically, using an extra chip per module to store parity data.
- FP16
- FP16 (half precision) is a 16-bit floating point format, 1 sign bit, 5 exponent bits, 10 mantissa bits, used in mixed precision training.
- FP32
- FP32 (single precision) is a 32-bit floating point format, 1 sign bit, 8 exponent bits, 23 mantissa bits, the default type for GPU compute.
- FP4
- FP4 is a 4-bit floating point format used in NVIDIA Blackwell GPUs for AI inference, trading precision for lower memory use and higher throughput.
- FP64
- FP64 (double precision) is a 64-bit floating point format, 1 sign bit, 11 exponent bits, 52 mantissa bits, used in HPC and simulation.
- FP8
- FP8 is an 8-bit floating point format used for neural network training and inference, storing each value in 1 byte instead of 2 or 4.
- Fine-tuning
- Fine-tuning continues training a pretrained model on a smaller, focused dataset so it adopts a specific style, domain, or task.
- GDDR
- GDDR is graphics-oriented DDR memory built for bandwidth over capacity. GDDR6 and GDDR7 are the current versions.
- GGUF
- GGUF is a single-file format that packs a language model's weights, tokenizer, and settings together, built for llama.cpp.
- GPU passthrough
- GPU passthrough assigns one physical GPU directly to a single virtual machine, bypassing the hypervisor for near-native performance.
- GPU server
- A GPU server is a rack-mounted computer built to hold multiple GPUs, with the power and cooling to run them all at full load.
- Gray market hardware
- Gray market hardware is a genuine product sold outside a manufacturer's authorized channel, usually without transferable warranty or support.
- HBM
- HBM is memory stacked in vertical layers beside a processor and connected through a silicon interposer for very high bandwidth.
- HGX
- HGX is NVIDIA's SXM GPU baseboard that server makers build into their own systems, not a complete server on its own.
- Hybrid storage
- Hybrid storage combines fast NVMe or SSD drives with high capacity HDDs in one system, using each tier for what it does best.
- IPMI
- IPMI is the standard protocol for monitoring and controlling a server remotely, independent of its operating system or power state.
- ISV certification
- ISV certification is a software vendor's formal validation that a specific GPU, driver version, and OS combination runs its application correctly.
- Inference
- Inference is the stage where a trained model answers a prompt, producing output from fixed weights rather than adjusting them.
- InfiniBand vs Ethernet
- InfiniBand is a purpose-built lossless fabric for GPU clusters. Ethernet is the general-purpose standard that now competes through RoCE.
- KV cache
- The KV cache stores each previous token's key and value tensors so a transformer doesn't recompute them at every generation step.
- Lead time
- Lead time is the span from placing an order to the goods arriving. It runs from days for in-stock parts to months for allocated ones.
- Liquid cooling vs air cooling
- Liquid cooling carries chip heat away in a coolant loop instead of airflow, handling far higher power density than air at higher cost.
- LoRA
- LoRA (low-rank adaptation) fine-tunes a model by training small adapter matrices instead of all its weights.
- Local LLM
- A local LLM runs inference on hardware you own, keeping data on premises instead of sending prompts to a cloud API.
- MGX
- MGX is NVIDIA's modular server reference architecture, letting OEMs mix CPU, GPU, and DPU trays on shared chassis designs.
- MOQ
- MOQ, or minimum order quantity, is the smallest number of units a supplier will sell on a single purchase order for a given part number.
- Mixture of experts (MoE)
- Mixture of experts splits a model into parallel sub-networks and routes each token through only a few of them, not the whole model.
- Multi-GPU workstation
- A multi-GPU workstation runs two or more GPUs in one machine, usually on separate parallel jobs rather than one combined render.
- NPU
- An NPU is a dedicated chip block that runs AI inference at low power, rated in TOPS, separate from the CPU and the GPU.
- NVIDIA GPU architectures
- NVIDIA GPU architectures are the chip design generations, such as Ampere, Hopper, and Blackwell, that define a GPU's era and features.
- NVLink and NVSwitch
- NVLink is Nvidia's direct GPU-to-GPU interconnect. NVSwitch is the crossbar chip that lets many GPUs share it as one any-to-any fabric.
- OEM vs ODM
- ODM designs and builds a product from scratch. OEM puts its own brand on that product and sells it.
- Open weights
- Open weights are a model's trained parameters released for anyone to download and run, instead of access only through a hosted API.
- PCIe lanes
- PCIe lanes are the individual data paths linking the CPU to GPUs, drives, and cards. Lane count sets the bandwidth ceiling on a slot.
- PCIe power connectors
- PCIe power connectors are supplemental cables, 6-pin, 8-pin, and 12V-2x6, that deliver power to a GPU beyond the 75 W the slot itself supplies.
- PSU efficiency (80 PLUS)
- PSU efficiency is the share of AC input a supply delivers as DC output. 80 PLUS certifies it in tiers from Bronze to Titanium.
- Quantization
- Quantization reduces a model's numerical precision, from 16-bit to 8-bit or 4-bit, shrinking memory use with some loss of accuracy.
- RAID
- RAID combines multiple physical drives into one logical volume for redundancy, performance, or both, depending on the level used.
- RDIMM vs UDIMM
- RDIMM adds a register chip that buffers command and address signals for higher capacity. UDIMM skips that chip for lower cost and latency.
- RMA
- RMA (return merchandise authorization) is the number a vendor issues before it accepts a defective part back for repair, replacement, or credit.
- RTX PRO
- RTX PRO is Nvidia's brand for workstation and server GPUs, successor to Quadro, with certified drivers and ECC memory.
- Rack PDU
- A rack PDU is the rack-mounted power strip that feeds every server and switch in one cabinet from one or two upstream circuits.
- Rack unit
- A rack unit (U) is 1.75 inches of vertical rack height. Server chassis are sized in whole U, most commonly 1U, 2U, and 4U.
- Redundant power supply
- Two or more power supplies in one server, each able to carry the full load, so the system stays up when one fails or loses input power.
- Retrieval-augmented generation (RAG)
- RAG pairs a language model with a document search step, so it answers using retrieved passages instead of only what it learned in training.
- SAS vs SATA vs NVMe
- SAS, SATA, and NVMe are the three interfaces a drive connects through, and they differ in protocol, speed, and cost.
- SKU
- SKU (stock keeping unit) is the code identifying one specific, orderable version of a product, distinct from others sharing its name.
- SXM vs PCIe
- SXM is a socketed GPU module built for full NVLink bandwidth. PCIe is the standard add-in card that fits an ordinary server slot.
- Storage server
- A storage server is built to hold and serve data, spending its budget on drive bays and network throughput instead of CPU or GPU power.
- TDP
- TDP is the heat, in watts, a chip's cooling system must remove at sustained rated clocks. It's a cooling target, not a power draw cap.
- Tensor parallelism
- Tensor parallelism splits individual weight matrices across multiple GPUs, so each one computes a slice of every layer in a model.
- Threadripper PRO vs Xeon W
- Threadripper PRO and Xeon W are AMD's and Intel's single-socket workstation CPU platforms, differing in cores, PCIe lanes, and ISV support.
- Tokens per second
- Tokens per second measures how fast a model generates output during inference. It's the standard throughput metric for LLM serving.
- Transformer
- A transformer is the attention-based neural network architecture behind most large language models, including GPT and BERT.
- VLA model
- A VLA (vision-language-action) model takes camera images and a language instruction and outputs robot actions directly.
- VRAM
- VRAM is the dedicated memory on a graphics card, separate from system RAM, holding textures, frame buffers, or model weights.
- Workstation
- A workstation is a desktop or tower built for sustained professional compute work such as CAD, rendering, or AI development.
- Workstation GPU vs gaming GPU
- Workstation GPUs use the same silicon as gaming cards but add ECC memory, more VRAM, and drivers certified against professional software.