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Reference

A plain-language glossary of the hardware, specs, and terms we work with every day.

BMC
A BMC (baseboard management controller) is the small dedicated chip on a server motherboard that runs IPMI or Redfish for remote management.
Barebone server
A server chassis shipped with the motherboard, backplane, power supplies, and cooling installed, but no CPU, memory, storage, or GPUs.
Blower vs open-air GPU cooler
A blower cooler exhausts a GPU's heat out the card's rear bracket. An open-air cooler vents it into the case for the chassis fans to remove.
Burn-in testing
Burn-in testing runs new hardware at sustained full load before deployment to catch early failures before a customer sees them.
CUDA cores vs Tensor cores
CUDA cores run general parallel math one operation at a time. Tensor cores complete a small matrix multiply per clock for AI math.
Cluster computing
Cluster computing links multiple servers together so they operate as one system for a single workload.
Colocation
Colocation is renting rack space, power, and network connectivity in a third-party data center for hardware you own and manage yourself.
Context window
A context window is the maximum number of tokens a language model can hold at once, covering the prompt, the history, and its own reply.
DGX
DGX is NVIDIA's line of complete, factory-built AI servers and workstations, sold with GPUs, CPU, memory, and software preinstalled as one unit.
Deep learning
Deep learning is machine learning using neural networks with many stacked layers, trained on data to approximate a function.
DisplayPort vs HDMI
DisplayPort and HDMI are the two video outputs on workstation GPUs, differing mainly in bandwidth per version and licensing.
Drive form factors (U.2, M.2, EDSFF)
U.2, M.2, and EDSFF are the three physical shapes an SSD ships in. None of them interchange without an adapter.
ECC memory
ECC memory detects and corrects single-bit errors in RAM automatically, using an extra chip per module to store parity data.
FP16
FP16 (half precision) is a 16-bit floating point format, 1 sign bit, 5 exponent bits, 10 mantissa bits, used in mixed precision training.
FP32
FP32 (single precision) is a 32-bit floating point format, 1 sign bit, 8 exponent bits, 23 mantissa bits, the default type for GPU compute.
FP4
FP4 is a 4-bit floating point format used in NVIDIA Blackwell GPUs for AI inference, trading precision for lower memory use and higher throughput.
FP64
FP64 (double precision) is a 64-bit floating point format, 1 sign bit, 11 exponent bits, 52 mantissa bits, used in HPC and simulation.
FP8
FP8 is an 8-bit floating point format used for neural network training and inference, storing each value in 1 byte instead of 2 or 4.
Fine-tuning
Fine-tuning continues training a pretrained model on a smaller, focused dataset so it adopts a specific style, domain, or task.
GDDR
GDDR is graphics-oriented DDR memory built for bandwidth over capacity. GDDR6 and GDDR7 are the current versions.
GGUF
GGUF is a single-file format that packs a language model's weights, tokenizer, and settings together, built for llama.cpp.
GPU passthrough
GPU passthrough assigns one physical GPU directly to a single virtual machine, bypassing the hypervisor for near-native performance.
GPU server
A GPU server is a rack-mounted computer built to hold multiple GPUs, with the power and cooling to run them all at full load.
Gray market hardware
Gray market hardware is a genuine product sold outside a manufacturer's authorized channel, usually without transferable warranty or support.
HBM
HBM is memory stacked in vertical layers beside a processor and connected through a silicon interposer for very high bandwidth.
HGX
HGX is NVIDIA's SXM GPU baseboard that server makers build into their own systems, not a complete server on its own.
Hybrid storage
Hybrid storage combines fast NVMe or SSD drives with high capacity HDDs in one system, using each tier for what it does best.
IPMI
IPMI is the standard protocol for monitoring and controlling a server remotely, independent of its operating system or power state.
ISV certification
ISV certification is a software vendor's formal validation that a specific GPU, driver version, and OS combination runs its application correctly.
Inference
Inference is the stage where a trained model answers a prompt, producing output from fixed weights rather than adjusting them.
InfiniBand vs Ethernet
InfiniBand is a purpose-built lossless fabric for GPU clusters. Ethernet is the general-purpose standard that now competes through RoCE.
KV cache
The KV cache stores each previous token's key and value tensors so a transformer doesn't recompute them at every generation step.
Lead time
Lead time is the span from placing an order to the goods arriving. It runs from days for in-stock parts to months for allocated ones.
Liquid cooling vs air cooling
Liquid cooling carries chip heat away in a coolant loop instead of airflow, handling far higher power density than air at higher cost.
LoRA
LoRA (low-rank adaptation) fine-tunes a model by training small adapter matrices instead of all its weights.
Local LLM
A local LLM runs inference on hardware you own, keeping data on premises instead of sending prompts to a cloud API.
MGX
MGX is NVIDIA's modular server reference architecture, letting OEMs mix CPU, GPU, and DPU trays on shared chassis designs.
MOQ
MOQ, or minimum order quantity, is the smallest number of units a supplier will sell on a single purchase order for a given part number.
Mixture of experts (MoE)
Mixture of experts splits a model into parallel sub-networks and routes each token through only a few of them, not the whole model.
Multi-GPU workstation
A multi-GPU workstation runs two or more GPUs in one machine, usually on separate parallel jobs rather than one combined render.
NPU
An NPU is a dedicated chip block that runs AI inference at low power, rated in TOPS, separate from the CPU and the GPU.
NVIDIA GPU architectures
NVIDIA GPU architectures are the chip design generations, such as Ampere, Hopper, and Blackwell, that define a GPU's era and features.
NVLink and NVSwitch
NVLink is Nvidia's direct GPU-to-GPU interconnect. NVSwitch is the crossbar chip that lets many GPUs share it as one any-to-any fabric.
OEM vs ODM
ODM designs and builds a product from scratch. OEM puts its own brand on that product and sells it.
Open weights
Open weights are a model's trained parameters released for anyone to download and run, instead of access only through a hosted API.
PCIe lanes
PCIe lanes are the individual data paths linking the CPU to GPUs, drives, and cards. Lane count sets the bandwidth ceiling on a slot.
PCIe power connectors
PCIe power connectors are supplemental cables, 6-pin, 8-pin, and 12V-2x6, that deliver power to a GPU beyond the 75 W the slot itself supplies.
PSU efficiency (80 PLUS)
PSU efficiency is the share of AC input a supply delivers as DC output. 80 PLUS certifies it in tiers from Bronze to Titanium.
Quantization
Quantization reduces a model's numerical precision, from 16-bit to 8-bit or 4-bit, shrinking memory use with some loss of accuracy.
RAID
RAID combines multiple physical drives into one logical volume for redundancy, performance, or both, depending on the level used.
RDIMM vs UDIMM
RDIMM adds a register chip that buffers command and address signals for higher capacity. UDIMM skips that chip for lower cost and latency.
RMA
RMA (return merchandise authorization) is the number a vendor issues before it accepts a defective part back for repair, replacement, or credit.
RTX PRO
RTX PRO is Nvidia's brand for workstation and server GPUs, successor to Quadro, with certified drivers and ECC memory.
Rack PDU
A rack PDU is the rack-mounted power strip that feeds every server and switch in one cabinet from one or two upstream circuits.
Rack unit
A rack unit (U) is 1.75 inches of vertical rack height. Server chassis are sized in whole U, most commonly 1U, 2U, and 4U.
Redundant power supply
Two or more power supplies in one server, each able to carry the full load, so the system stays up when one fails or loses input power.
Retrieval-augmented generation (RAG)
RAG pairs a language model with a document search step, so it answers using retrieved passages instead of only what it learned in training.
SAS vs SATA vs NVMe
SAS, SATA, and NVMe are the three interfaces a drive connects through, and they differ in protocol, speed, and cost.
SKU
SKU (stock keeping unit) is the code identifying one specific, orderable version of a product, distinct from others sharing its name.
SXM vs PCIe
SXM is a socketed GPU module built for full NVLink bandwidth. PCIe is the standard add-in card that fits an ordinary server slot.
Storage server
A storage server is built to hold and serve data, spending its budget on drive bays and network throughput instead of CPU or GPU power.
TDP
TDP is the heat, in watts, a chip's cooling system must remove at sustained rated clocks. It's a cooling target, not a power draw cap.
Tensor parallelism
Tensor parallelism splits individual weight matrices across multiple GPUs, so each one computes a slice of every layer in a model.
Threadripper PRO vs Xeon W
Threadripper PRO and Xeon W are AMD's and Intel's single-socket workstation CPU platforms, differing in cores, PCIe lanes, and ISV support.
Tokens per second
Tokens per second measures how fast a model generates output during inference. It's the standard throughput metric for LLM serving.
Transformer
A transformer is the attention-based neural network architecture behind most large language models, including GPT and BERT.
VLA model
A VLA (vision-language-action) model takes camera images and a language instruction and outputs robot actions directly.
VRAM
VRAM is the dedicated memory on a graphics card, separate from system RAM, holding textures, frame buffers, or model weights.
Workstation
A workstation is a desktop or tower built for sustained professional compute work such as CAD, rendering, or AI development.
Workstation GPU vs gaming GPU
Workstation GPUs use the same silicon as gaming cards but add ECC memory, more VRAM, and drivers certified against professional software.